
series, but they had largely been limited to Japanese audiences only. DOJO!!” There had been similar websites prior to and following the releases of the first two entries in the Smash Bros. But almost immediately following that early glimpse, Sakurai launched his personal blog for additional updates: the “Smash Bros. Who could be next?īrawl would not be released for another 2 years after its initial reveal.

Speculation ran wild on gaming forums across the internet. But now, even third-party characters were fair game. This blew the doors off of what had been considered to be the unbreakable rule of the franchise thus far: every character must be a Nintendo character. The trailer revealed several new fighters such as Pit, Wario, and Zero Suit Samus, as well as the biggest surprise of them all: Snake, from the Metal Gear Solid series. What was shown off was surprisingly cinematic, and featured an instantly iconic theme song by Final Fantasy composer Nobuo Uematsu. Years later at E3 2006, at the very end of a three-day presentation, we were given one of the biggest surprises in the event’s history: a reveal trailer for Super Smash Bros. Nintendo’s already vast library of video games only continued to grow, and it was hard not to wonder what they could pull from for an additional sequel.
Disco elysium trophy guide series#
With over twice as many playable characters and stages, each character’s moveset being expanded upon from the first game, and a wealth of collectible trophies, each with their own storied history to gather, it was clear that this series had massive potential. Melee followed up just shortly after in 2001 on the Nintendo GameCube, improving on the first entry drastically. series released on the Nintendo 64 back in 1999, and its sequel Super Smash Bros. The wait between the releases of Melee and Brawl felt like forever. A new item, a new music track, a new stage, or, could it be - a New Challenger Approaching?! Video game hype has rarely felt so palpable since then, if ever, and coming off the white-hot success of the Wii’s launch, it was certainly no surprise.

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The year is 2007: you boot up the family computer before school to check out the “ Brawl Dojo.” Smash Bros creator Masahiro Sakurai would update the site each and every weekday with new information on the highly anticipated follow-up to Super Smash Bros.
